Built for small humans.
Side projects designed for children — storybooks, toy chests, learning apps, and video creation. Things a father builds when the tools exist and the market doesn't.
Five apps, one principle.
Every one of these started the same way: looking for something that should exist, and not finding it.
The principle behind all five.
Every app on this page started the same way: watching a child interact with technology and noticing the gap between what exists and what should exist. The App Store is full of subscription traps disguised as kids' games. The web is full of AI demos that don't think about children as primary users.
These projects are building blocks — each one a different angle on the same question: what does good software look like when the end user is four years old? The answer changes everything. UX, pricing, safety, persistence, trust.
Some are live. Some are prototypes. All are shipping. The kids are the QA team.
Daily intelligence.
Agents, agent context, context engineering — every morning. The same briefing. Published.
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