Adil Islam
Kids

Built for small humans.

Side projects designed for children — storybooks, toy chests, learning apps, and video creation. Things a father builds when the tools exist and the market doesn't.

Projects

Five apps, one principle.

Every one of these started the same way: looking for something that should exist, and not finding it.

01 — Stories Live

Storybook Studio

AI-powered children's storybooks with 34+ art styles, branching narratives, and text-to-speech reading. Build a personalized library. Print physical copies. Freemium with 100 free credits — enough to create several complete books before deciding.

34+ art styles branching stories text-to-speech print-on-demand free tier
Visit Storybook Studio →
02 — Reading Prototype

ThinkyBooks

Interactive storybooks that teach critical thinking. A branching narrative engine where choices reveal consequences, not just endings. 19 stories across reading levels. Every branch teaches cause and effect.

19 stories branching engine consequential choices reading levels
Visit ThinkyBooks →
03 — Play Live

ToyBox

A digital toy chest for tiny hands. 60+ tap-and-jiggle toys across 5 themes (Meadow, Ocean, Space, Forest, Circus). Finger-paint mode. Parent-gated menu with math lock. Installs to iPad home screen as a fullscreen offline app.

60+ toys 5 themes finger paint parent gate PWA offline
Visit ToyBox →
04 — Media Prototype

Video Terminal

AI video creation for kids' content. Go from story script to finished clip — generate, assemble, and publish short-form video. Terminal-style interface for the builder-minded parent.

script to video AI generation short-form
Visit Video Terminal →
05 — Learning Prototype

Flow Education

Quest-based learning for early readers. Letter recognition, phonics, and comprehension through interactive adventures. Asset generation pipeline for lesson content. Built for repetition and mastery.

quest-based phonics early readers asset pipeline
Visit Flow Education →
Why

The principle behind all five.

Every app on this page started the same way: watching a child interact with technology and noticing the gap between what exists and what should exist. The App Store is full of subscription traps disguised as kids' games. The web is full of AI demos that don't think about children as primary users.

These projects are building blocks — each one a different angle on the same question: what does good software look like when the end user is four years old? The answer changes everything. UX, pricing, safety, persistence, trust.

Some are live. Some are prototypes. All are shipping. The kids are the QA team.